


Is it wrong to assume that SNES handles this issue entirely by hardware (I'd assume the code just loads the entire track into memory and tells the console to initialize it, but I don't know anything about SNES hardware)? The earliest example I recall of this was then Final Fantasy 6 (III) came out and the opera would desync when playing the game here in Europe, with the music ending long before the scene. I didn't know about the software check to adjust music timing, which explains why I thought the audio timing was independent on 50/60hz. I do share your experience, though, and always played my PAL titles in 60hz without any noticeable issue. When you live in Europe and have a crapton of PAL MegaDrive titles, you do actually, yeah.
